Thursday, June 24, 2010

Unity iPhone 1.5.1

iPhone Publishing
Revolutionary game development
on a revolutionary device.
Whether on an iPhone or an iPod Touch, you will be able to dazzle your audience with the finest content available in the App Store. 2D or 3D, touch or tilt — if you can think it, you will be able to build it.

Note: We recently released an update to our iphone publishing abilities. Check out the current release notes to find out what's new.

iPhone-enabled Live Preview
With the iPhone Remote, you can use an actual iPhone or iPod Touch to view and test your game live, right inside the Unity Editor. Just hit Play then test with iPhone in hand.

Seamless Publishing Workflow
Publishing a build for iPhone will create an entire, complete XCode project that just works. Press "Build and Run" in Unity and put your feet up. Relax until your game automatically compiles in XCode, installs, and launches.

High Performance Scripting
JavaScript and C# scripts are compiled to native ARM assembler code during the build process. This gives an average performance increase of 20-40 times over interpreted languages.

High Performance Mesh Rendering
Unity uses packed mesh formats that get every last bit of performance out of the iPhone. We consistently beat GL ES benchmarks by 30-40%.

VFP Optimized Skinning
Unity has custom assembly-coded animation skinning to maximize vertex throughput. All mesh modifications are offloaded to the iPhone's SIMD vector coprocessor so your game can run fast — even with many characters onscreen.



Occlusion Culling
Everybody loves high performance. PVS-based occlusion culling enabled on the iPhone is perfect for squeezing maximum performance out of the iPhone.

Shader Emulation
Mimic the graphical capabilities of the iPhone right inside the Unity Editor for fast WYSIWYG prototyping without any surprises in the final output.

Combiner based shaders
Unity exposes the full multi-texture capabilities of the iPhone. All aspects of the iPhone graphics pipeline can be modified through Unity's easy to use shader language.

PVRTC Texture Compression
Save your multilayer Photoshop files and let Unity automatically compress your images with PVRTC Texture Compression. It's all automatic without a single required click. This greatly reduces memory usage and distribution size, and also improves rendering performance.




http://hotfile.com/dl/50454974/22d5235/Unity_iPhone-MacOSXStation.blogspot.com.zip.html

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